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Timberline Hunt

A first-person deer hunt in a misty pine forest at dawn. Stalk through procedurally generated woodland and read the ground before you shoot. Eight deer roam the timber — the first stands in the open just ahead of you. Move too fast and they bolt: how much noise you make decides how far away they notice you. FEATURES • First-person movement with walk, sprint and crouch — each changes how loud you are • Bolt-action rifle: 5-round magazine, 30 in reserve, 1.7 s reload, hip and scoped aim • Rifle sway, recoil kick, muzzle flash, tracers and impact effects • Scope with a mil-dot reticle that snaps in when you shoulder the rifle • Shot placement matters: a clean head shot pays 250 plus a bonus; a body shot pays 100 plus a bonus • Deer that graze, wander, get spooked, turn to look at you — then run • Live HUD: score, hunt clock, quarry taken, ammunition, hit markers • End-of-hunt summary with accuracy, head shots and final score; press Enter for a new hunt CONTROLS WASD move · Shift sprint · Ctrl crouch · hold RMB to scope · left click to fire · R reload · Esc menu · Enter restarts after a hunt Everything is generated at runtime — the terrain, the forest, the animals, and even the sound effects are synthesised in code rather than loaded from files.

Uploader
Alexander Boyd
Build size
14.7 MiB
Published
Oct 15, 2026
Last updated
Oct 15, 2026
Plays
28

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  • 0

    daxiKing_ · Oct 16, 2026

    fix scoping and aadd jumping for future updates add upgrades more weapons